![]() improved station ratings dont compensate enough to compete with a rail line. The way they pick their routing causes some passengers to do weird things like skip the 80 km/h local train to wait for the 120 km/h express trains, even if the local train could get them to their transfer point first, but overall it works much better than vanilla imo. TTDPatch and OpenTTD have introduced the ability to use custom third-party. They look at all the available routings from their origin to their destination, and then pick (I believe) the route with the shortest trip time. But if you connect the two groups, they will start wanting to travel between the two groups). (ResetStation 1 Resets ALL station cargo and ratings, including AI) Shows. And vice versa for passengers from X, Y, and Z. Cheat Codes Resets all cargo and ratings of ALL your stations, excluding the AI. ![]() Passengers from the first group will want to travel between A, B, and C, but will never want to travel to X, Y, and Z, because there is no vehicle they can take there. By using fast enough trains, having no cargo pile up at the station, and having a statue in the nearest town, you should get it to at least 93. The players company and the individual stations each have ratings that. They won't pick a destination that is impossible to get to. This video explains how you can use the game mechanics behind industry production and station rating to your advantage in OpenTTD. OpenTTD is a business simulation game in which players try to earn money by. Offend them too much before you have something working in-town, and it'll be a much longer wait before you can fix the problem.I don't know the finer details, but how I understand it is this: When an origin station generates a passenger (or mail), the passenger has a destination they want to go to. Then, now that you have a couple of small stations in the town with decent station ratings, your town rating will recover much more quickly, and then you can add the bigger stuff without having to wait forever. A new town will usually let you build something small, so you can sneak in a couple of bus stations early on. ![]() Rating pushing is when you have vehicle which only purpose is to keep rating. This method works because no matter how upset they are they can't stop you building roads or tracks, but they can stop you building stations. Having stations set up to keep ratings as high as possible is not rating pushing. If you *can* place a station in an area where it can start work immediately, build the station next, and delay any extra demolition and removal of roads for as long as possible.īuild tracks or roads and vehicle depots last. Openttd station rating password#As unusable stations *continually* harm your rating, you could otherwise end up in a Catch-22 problem, because clearing a necessary building may cause them to block construction of the station, but building the station means they won't let you remove the building. Changes in OpenTTD 12.2: Remember the last-used signal between games Add a timestamp in name of crash files Duplicate multiplayer window opens upon canceling password entry Removing long roads doesn't prioritise refusal of local authority over other errors Glitchy station coverage highlight when changing selection Correct some Romanian town names Original music. If you can't immediately place a viable station without doing some demolition, do the demolition first, as reputation damage from that will recover. In many towns that will offend them enough to stall building for a time, but, too late you've got your airport, and airports don't need any further infrastructure. ![]() Then if you want to build an airport, do that next. The trick is to build small stations first - e.g. ![]()
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